Side project · Live · Designed and built with AI
I designed and launched First Turn, an AI product that turns any board game rulebook into a teaching script, a one-page rules summary and answers mid-game. Every line links to the page it came from. Wireframes to launch took a day and a half.
Try First Turn ↗Rulebooks run 20 to 70 pages, and someone has to teach the table. Generic AI can summarise them, but it invents rules and gives you no way to check.
Flow first. I wireframed the whole journey before any AI work: upload a rulebook, create rule sets, then Learn, Teach and Ask.
Examples over instructions. I paired rulebooks with summaries players already trust, from fan-made sheets to official publisher references. They showed that good output follows each game's own shape, not a template.
A test bench to tune the prompt. Every run is scored automatically: quotes found on their page, pictures cropped, time and cost. Over seven prompt versions, Scythe reached 96% coverage with every quote found.
AI output varies from run to run, so one good result proves nothing. I only keep a prompt change if it holds up across several runs.
Trust by design. Every line shows its page and its exact quote, and opens the rulebook right there. When a summary isn't clear, players can dig deeper and check the original wording themselves.
Teach like a person. I built the Teach tab on Shut Up & Sit Down's teaching tips: set up first, open with who we are, how we win and why it's fun, teach only what's needed, pause for questions, then play practice turns.